Mordheim Miniature Games Warbands
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OFFICIAL MORDHEIM WARBANDS
UNOFFICIAL MORDHEIM WARBANDS
EXPERIMENTAL MORDHEIM WARBANDS
MORDHEIM WARBANDS EXPLAINED
HIRED MORDHEIM SWORDS
MORDHEIM MASTER EQUIPMENT LIST

 

OFFICIAL MORDHEIM WARBANDS

UNOFFICIAL MORDHEIM WARBANDS

  • Amazon Warriors
  • Bretonnian Knights
  • Dark Elves Warband
  • Lizardmen Warriors
  • Norse Warband
  • Pirate Crew
  • Pit Fighters
  • Shadow Warriors
  • The Outlaws of Stirwood Forest
  • Tomb Guardians

EXPERIMENTAL MORDHEIM WARBANDS: These warbands are some samples taken from The Mordheimer's Information Centre (site status: online)

  • Albion Barbarian Tribe: Natives to mystical island of Albion; primitive but effective.
  • Assassin Squad: Further Eshin warband.
  • Circus Extraordinaire: Circus performers...
  • Druchii Warband: Major revision and balancing of the Dark Elves Unofficial Warband.
  • Halfling Warband: They are chubby, slow and horrible fighters... but they can cook!
  • Mordheimers' Fanatics: Traumatized survivors of the holocaust that was the Wrath of Sigmar.
  • Night Goblins Warband: With sheer numbers, these weak and cowardly creatures can become a problem!
  • Wood Elves: Newly designed warband, based on the new Warhammer rules published on 2005.
  • Clan Skryre Skaven: This details the emergence of Clan Skryre in Mordheim and contains fiction to justify their appearance. Also details the many strange and disfunctional warpstone weapons available to a Clan Skryre warband.

MORDHEIM WARBANDS EXPLAINED

  • Human Mercenaries - Human mercenaries are the basic warband types which are good if you are beginning to play Mordheim or want a well-rounded army; Reiklanders, Middenheimers and Marienburgers are the three dominant races available, but there is also the likes of Averlanders, Kislevites and Ostlanders. All these warbands come from the region called The Empire based in the Warhammer world. Although they are not exceptionally good at any one thing, they have few disadvantages and are perfect if are about to collect your first warband.
  • Witch Hunters - Although they are humans, this warband is built for close combat and has access to prayers (used like magic), a feature the human mercenaries lack. The witch hunters are comprised mainly of fanatical witch hunters who loathe magic users and demonic entities. In addition to foot troops, this warband also has the choice of including warhounds in their group.
  • Sisters of Sigmar - The Sisters of Sigmar are similar to witch hunters, except that their warband is comprised entirely of female nun-like warriors. They too hate demons and witch craft and have prayer systems of their own. Other than the sling, the Sisters of Sigmar have no missle weapons and thus are built to fight in hand-to-hand combat.
  • Dwarves - Dwarves, although tough, are very slow in regard to movement. Out of all the warbands, the Dwarves have the biggest advantages and the biggest disadvantages; they're slow, but very tough. They're few in number, but they're much better at finding treasure and although their weapons are more expensive, they're characters are much more skilled than other races'.
  • Shadow Warriors - Basically High Elves, Shadow Warriors are fast, nimble, good shots and lethal. Although the Shadow Elves were one of the first warbands to be released, many gamers now consider the list to be "broken", which is gamer-slang for overly-advantageous, and the warband has been often been banned from tournaments and campaigns. Shadow Warriors are great shots and have a higher movement rate than most other races.
  • The Undead - One of the more popular warbands, the undead are comprised of living corpses lead by necromancers and vampires. None of the warriors, other than heroes, may use weapons of any kind, but to make up for this, the whole warband cause fear which is useful in hand-to-hand combat. The undead also have access to dire wolves, which like warhounds, have a high movement rate.
  • The Possessed - Comprised of demonically possessed fanatics and sorcerers, the possessed are designed to represent the forces of Chaos in Mordheim. Although they have limited equipment, some members are allowed to have mutations, which are a result of the demons inside them creating extra appendages. Although they have very little missle fire, the warband is very good in close quarters fighting.
  • Orcs and Goblins - This warband is predominantly for fun; with fun magic and characters, this warband is fun to play and allows access to trolls. Trolls can technically never die in a campaign, as they never have to roll for injuries. With little missle fire, the warband is good in hand-to-hand fighting, but has good magic and upgrades.
  • Skaven - Skaven are great at hit and run tactics, being highly mobile and great with special weapons and abilities. The warriors in this warband are a lot cheaper than other races, so you can have a lot more for your gold coins. The warband also has access to magic, which is short-ranged but deadly.
  • Other Warbands - There are many other unoffical warbands (Amazons, Bretonnians, Tomb Kings, Beastmen and Pirates to name a few) which you can use if your opponent gives you permission. See which warband suits you the best and if need be, try it out before you decide.

HIRED SWORDS

Name Source Fee/Upkeep Setting Who May hire
Bard TC13 20/10 Any All Merc
Beast Hunter     Emp in Flames  
Bounty Hunter TC13 40/15 Any Any ex: Poss,CofC,UD,Sk&Orcs
Chamelion Skink TC12 70/12 Lustria Lizardman
Clan Skyre Rat Ogre TC25 100/wyrdstone Any Skaven
Dark Elf Assassin TC12 70/25 Lustria Any Evil
Duelist TC13 35/15 Any All ex: Skaven & Undead
Dwarf Treasure Hunter Fan8 55/30 Any Merc & Elves only
Dwarf Troll Slayer Rules 25/10 Any Merc & WH only
Elf Mage Fan5 45/- Any Humans or Elf only
Elf Ranger Rules 40/20 Any Merc & WH only
Freelancer Knight Rules 50/20 Any Merc & WH only
Halfling Scout Rules 15/5 Any Any ex: Sk,UD,Poss,Orc&CofC
Halfling Thief Fan7 25/- Any Merc, Elf & Dwarf only
Highwayman TC26 35/20 Emp in Flames Any ex: SofS
Imperial Assassin Annual 40/20 Any Any ex:WH,SofS,Orcs,Skaven
Kislevite Ranger Fan6 30/15 Any Merc,WH & Dwarf only
Mule Skinner TC14 35/15 Any Any ex: Poss,UD,Orc,CofC&Sk
Ninja Gnoblar     Any Orc Only
Nomad Scout TC19 30/15 Khemri Any
Norse Shaman TC12 45/25 Lustria Any Human
Ogre Bodyguard Rules 80/30 Any Any ex: Skaven
Path Finder TC12 60/15 Lustria Any
Pit Fighter Rules 30/15 Any Any ex: Undead, Skaven & CofC
Priest of Morr TC12 Hero** Any Any Good ex: WH & SofS
Road Warden TC26 40/20 Emp in Flames Any Good
Skink Hopper     Lustria Lizardman Only
Snake Charmer TC19 40/10 Khemri Any Good ex: WH & SofS
The Merchant TC22 20/10 Any Any Good
Thief TC19 30/15 Khemri Any ex: Tomb Kings
Tiliean Marksman Annual 30/15 Any Any ex: Sk,UD,Poss,Orc&CofC
Tomb Robber TC19 30/15 Khemri Any ex: WH,SofS & Tomb Kings
Warlock Rules 30/15 Any Any ex: WH & SofS
Witch TC13 30/15 Any Any ex: WH & SofS
Wolf Priest of Ulric TC8 Hero** Any Middenheim/replaces a champion