|
OFFICIAL MORDHEIM WARBANDS
UNOFFICIAL MORDHEIM WARBANDS
- The Outlaws of Stirwood Forest
EXPERIMENTAL MORDHEIM WARBANDS:
These warbands are some samples taken from
The Mordheimer's Information Centre (site status: online)
- Albion Barbarian Tribe:
Natives to mystical island of Albion; primitive but effective.
- Assassin Squad: Further
Eshin warband.
- Circus Extraordinaire:
Circus performers...
- Druchii Warband: Major
revision and balancing of the Dark Elves Unofficial Warband.
- Halfling Warband: They are
chubby, slow and horrible fighters... but they can cook!
- Mordheimers' Fanatics:
Traumatized survivors of the holocaust that was the Wrath of
Sigmar.
- Night Goblins Warband:
With sheer numbers, these weak and cowardly creatures can
become a problem!
- Wood Elves: Newly designed
warband, based on the new Warhammer rules published on 2005.
- Clan Skryre Skaven: This
details the emergence of Clan Skryre in Mordheim and contains
fiction to justify their appearance. Also details the many
strange and disfunctional warpstone weapons available to a
Clan Skryre warband.
MORDHEIM WARBANDS EXPLAINED
- Human Mercenaries - Human
mercenaries are the basic warband types which are good if you
are beginning to play Mordheim or want a well-rounded army;
Reiklanders, Middenheimers and Marienburgers are the three
dominant races available, but there is also the likes of
Averlanders, Kislevites and Ostlanders. All these warbands
come from the region called The Empire based in the Warhammer
world. Although they are not exceptionally good at any one
thing, they have few disadvantages and are perfect if are
about to collect your first warband.
- Witch Hunters - Although
they are humans, this warband is built for close combat and
has access to prayers (used like magic), a feature the human
mercenaries lack. The witch hunters are comprised mainly of
fanatical witch hunters who loathe magic users and demonic
entities. In addition to foot troops, this warband also has
the choice of including warhounds in their group.
- Sisters of Sigmar
- The
Sisters of Sigmar are similar to witch hunters, except that
their warband is comprised entirely of female nun-like
warriors. They too hate demons and witch craft and have prayer
systems of their own. Other than the sling, the Sisters of
Sigmar have no missle weapons and thus are built to fight in
hand-to-hand combat.
- Dwarves - Dwarves,
although tough, are very slow in regard to movement. Out of
all the warbands, the Dwarves have the biggest advantages and
the biggest disadvantages; they're slow, but very tough.
They're few in number, but they're much better at finding
treasure and although their weapons are more expensive,
they're characters are much more skilled than other races'.
- Shadow Warriors -
Basically High Elves, Shadow Warriors are fast, nimble, good
shots and lethal. Although the Shadow Elves were one of the
first warbands to be released, many gamers now consider the
list to be "broken", which is gamer-slang for
overly-advantageous, and the warband has been often been
banned from tournaments and campaigns. Shadow Warriors are
great shots and have a higher movement rate than most other
races.
- The Undead - One of the
more popular warbands, the undead are comprised of living
corpses lead by necromancers and vampires. None of the
warriors, other than heroes, may use weapons of any kind, but
to make up for this, the whole warband cause fear which
is useful in hand-to-hand combat. The undead also have access
to dire wolves, which like warhounds, have a high movement
rate.
- The Possessed - Comprised
of demonically possessed fanatics and sorcerers, the possessed
are designed to represent the forces of Chaos in Mordheim.
Although they have limited equipment, some members are allowed
to have mutations, which are a result of the demons inside
them creating extra appendages. Although they have very little
missle fire, the warband is very good in close quarters
fighting.
- Orcs and Goblins - This
warband is predominantly for fun; with fun magic and
characters, this warband is fun to play and allows access to
trolls. Trolls can technically never die in a campaign, as
they never have to roll for injuries. With little missle fire,
the warband is good in hand-to-hand fighting, but has good
magic and upgrades.
- Skaven - Skaven are great
at hit and run tactics, being highly mobile and great with
special weapons and abilities. The warriors in this warband
are a lot cheaper than other races, so you can have a lot more
for your gold coins. The warband also has access to magic,
which is short-ranged but deadly.
- Other Warbands -
There are many other unoffical warbands (Amazons, Bretonnians,
Tomb Kings, Beastmen and Pirates to name a few) which you can
use if your opponent gives you permission. See which warband
suits you the best and if need be, try it out before you
decide.
HIRED
SWORDS
|
Name |
Source |
Fee/Upkeep |
Setting |
Who May hire |
|
Bard |
TC13 |
20/10 |
Any |
All Merc |
|
Beast Hunter |
|
|
Emp in Flames |
|
|
Bounty Hunter |
TC13 |
40/15 |
Any |
Any ex: Poss,CofC,UD,Sk&Orcs |
|
Chamelion Skink |
TC12 |
70/12 |
Lustria |
Lizardman |
|
Clan Skyre Rat Ogre |
TC25 |
100/wyrdstone |
Any |
Skaven |
|
Dark Elf Assassin |
TC12 |
70/25 |
Lustria |
Any Evil |
|
Duelist |
TC13 |
35/15 |
Any |
All ex: Skaven & Undead |
|
Dwarf Treasure Hunter |
Fan8 |
55/30 |
Any |
Merc & Elves only |
|
Dwarf Troll Slayer |
Rules |
25/10 |
Any |
Merc & WH only |
|
Elf Mage |
Fan5 |
45/- |
Any |
Humans or Elf only |
|
Elf Ranger |
Rules |
40/20 |
Any |
Merc & WH only |
|
Freelancer Knight |
Rules |
50/20 |
Any |
Merc & WH only |
|
Halfling Scout |
Rules |
15/5 |
Any |
Any ex: Sk,UD,Poss,Orc&CofC |
|
Halfling Thief |
Fan7 |
25/- |
Any |
Merc, Elf & Dwarf only |
|
Highwayman |
TC26 |
35/20 |
Emp in Flames |
Any ex: SofS |
|
Imperial Assassin |
Annual |
40/20 |
Any |
Any ex:WH,SofS,Orcs,Skaven |
|
Kislevite Ranger |
Fan6 |
30/15 |
Any |
Merc,WH & Dwarf only |
|
Mule Skinner |
TC14 |
35/15 |
Any |
Any ex: Poss,UD,Orc,CofC&Sk |
|
Ninja Gnoblar |
|
|
Any |
Orc Only |
|
Nomad Scout |
TC19 |
30/15 |
Khemri |
Any |
|
Norse Shaman |
TC12 |
45/25 |
Lustria |
Any Human |
|
Ogre Bodyguard |
Rules |
80/30 |
Any |
Any ex: Skaven |
|
Path Finder |
TC12 |
60/15 |
Lustria |
Any |
|
Pit Fighter |
Rules |
30/15 |
Any |
Any ex: Undead, Skaven &
CofC |
|
Priest of Morr |
TC12 |
Hero** |
Any |
Any Good ex: WH & SofS |
|
Road Warden |
TC26 |
40/20 |
Emp in Flames |
Any Good |
|
Skink Hopper |
|
|
Lustria |
Lizardman Only |
|
Snake Charmer |
TC19 |
40/10 |
Khemri |
Any Good ex: WH & SofS |
|
The Merchant |
TC22 |
20/10 |
Any |
Any Good |
|
Thief |
TC19 |
30/15 |
Khemri |
Any ex: Tomb Kings |
|
Tiliean Marksman |
Annual |
30/15 |
Any |
Any ex: Sk,UD,Poss,Orc&CofC |
|
Tomb Robber |
TC19 |
30/15 |
Khemri |
Any ex: WH,SofS & Tomb
Kings |
|
Warlock |
Rules |
30/15 |
Any |
Any ex: WH & SofS |
|
Witch |
TC13 |
30/15 |
Any |
Any ex: WH & SofS |
|
Wolf Priest of Ulric |
TC8 |
Hero** |
Any |
Middenheim/replaces a
champion |
|
|
|
|
|
|
|
|