Mordheim is a
28mm skirmish game fought between opposing factions in the
ruins of a once-great city.
Five hundred years before the current time, the Empire was
divided and the forces of Chaos prepared to invade. It was a
dark era known as The Time of the Three Emperors. In the 2,000
years since Sigmar Heldenhammer had purged the lands that
would become the Empire, the race of Man had become arrogant
and largely corrupt. There was, of course, those that remained
pure of heart and soul, men such as Magnus the Pious who would
eventually rise up and reunite the Empire, but that was still
three years away.

Mordheim,
was once a great city capital of the Empire's most northern
realm, Ostermark, and often referred to as the 'brightest star
of the North' in its heyday. But as the years wore on, the
corruption slowly enveloped the land and Mordheim
in particular, like a over-ripened fruit, seemed to spoil. The
only beacon of goodness and sanity in Mordheim was the Convent
of the Sisterhood of Sigmar. The madness and depravity that
now gripped the city was not to remain unpunished. Weeks
before the end of the year 1999, the symbol of Sigmar himself
- the twin-tailed comet - had appeared in the sky. It grew
closer as the new year approached and a festival atmosphere
grew in the corrupt city. As midnight of the final day of the
year fast approached, it is said that Daemons crept from the
shadows and mingled with the throng, crying joyously and
cavorting with man and woman alike.
As the new year arrived and city was
crammed and the prancing throng was at its zenith, the comet
impacted upon the city. Sigmar had judged Mordheim lacking and
all over the Empire the land shook! Only the Temple of
Sigmar's Rock, home to the Sisterhood of Sigmar, who had
locked themselves away weeks before the comets arrival,
remained unblemished.
The
city burned for weeks, those not instantly vaporised by the
comet were slowly mutated and died in withering agony.
Mordheim had become a crater of death. The comet had left one
final gift, the ruins of Mordheim were now covered in shards
of solidified Chaos, soon to become known as wyrdstone. When
Mordheim finally stopped burning many mercenary warbands from
all over the Empire and beyond came in search of the stuff,
for it was said that wyrdstone could do anything; change your
luck and fortune and turn lead into gold. Of course, Man was
not the only race interested in wyrdstone, and many other
creatures also now prowl the City of the Damned. It is also
said that something stirs in the area known as The Pit a place
where the comet struck deepest.

It is in this setting that players
create and model rival warbands to fight over the spoils
hidden within Mordheim. This is known as a campaign. As your
warbrand progresses it will become more experienced and
affluent, allowing you to buy better armour and weapons, gain
skills and characteristic increases, and even recruit more
mercenaries to your banner to replace fallen comrades.
In this setting, the Empire is
fractured and as a player you can take a mercenary warband
from one of the major warring provinces. The Reiklanders are
good all-rounders, the berserkers of Middenheim excel in
close-quarter fighting and the affluent Marienburgers have the
best armour and weapons. As well as the
mercenaries
there are others that take to the deserted streets. The Witch
Hunters are in Mordheim in force, the Sisters of Sigmar have
strayed from their island-temple to reclaim the city, the
Skaven covet the wyrdstone as do the Undead of Syvania, and
the Possessed seem to follow their own agenda as dictated by
the Shadowlord - he who now dwells at the bottom of The Pit.
The Mordheim range is comprehensive
and covers all the major warbands. Players can also use the
massive Warhammer range of Citadel miniatures to further
personalise their Warbands.
The Mordheim boxed game contains the rules, innovative plastic
and card buildings and two plastic gangs to get started. The
Empire in Flames supplement expands the background of The Time
of the Three Emperors into the wilderness and includes new
Warbands such as Beastmen.